New World:
Ultima Online Hallowed Realms features a brand new landmass for players to inhabit and explore. The world size has its own unique culture, architecture, and challenges. This vibrant, exotic world is home to a diverse array of flora and fauna, and is rumored to be the birthplace of the ancient magic that once flowed through the land.
  • Over 100 hours of new maps to explore, each area with its own unique architecture, culture, and challenges.
  • Ancient ruins filled with mysterious artifacts and hidden secrets.
  • A dynamic season system that affects gameplay and NPC behavior.
  • A complex network of ocean routes and sea monsters to navigate.
  • Multiple factions vying for power and influence across the realms.
  • A rich history of piracy, exploration, and discovery waiting to be uncovered.
Multi - Era Based:
You read that right! Playing at the Hallowed Realms offers Current Era enjoyers and T2A Era enjoyers both a place to play and enjoy, having Trammel ruleset when slaying those dragons, But flipping to a Felucca T2A Style PvP combat When engaged with another player!

How does this work when having all new attributes and skills? Vary simple PvM plays just as a normal everyday era but when flagged in PvP its designed to accommodate a wide range of player skill levels, armor options as well as everything the player has currently equipt through maths in the code it rates everything back to a Virtual armor level, rates skills to an overall level, wile also removing specific attributes as well so the fight is balanced and fought as if the shard was offering a true T2A PvP experience!

This style of shard is one of the first to launch with this style of play and many, many hours were put into the balance and rebalancing of this plan and concept to keep things true to their Eras! This feature adds a new layer of depth and complexity to the game world with out splitting players into two facets, allowing players to explore and roleplay in a vast, interconnected timeline but also enjoying the shard and the way they want to play Ultima Online!

Completely Reworked & Overhauled Skills:
Every single skill was reworked and overhauled at Hallowed Realms, a lot of time, thought, and determination was put into every skill to make them all usable and viable to aid you on your adventures, plus enjoy learning all new character builds! Finally every skill now has a use and a purpose for your builds!

Balanced and Diverse Combat:
A system painstakingly balanced over the span of years with the input from hundreds of players that melds the world of two beloved eras of Ultima Online allowing players a rich diversity of play-styles, templates and skill builds!

Balanced and Reinvented Loot System:
Another system that was painstakingly balanced and completely gutted and redone in hopes to provide unique experiences on the monsters that you spend so much time slaughtering.

Bounty Boards and Murderers:
A unique system created by Hallowed Realms, imitated by others, to establish a balance of genuine risk for player killers. The bounty boards and the player bounty hunting system tracks the penalties and honor of all players.

All New Monsters With Custom Effects & AI:
All monsters have underwent overwhelming transformations with 100's of hours in testing and coding not only their new and improved AI's but also making sure every monster in the ultima world feels unique in its own way!
  • Some monster's now have unique visual characteristics and behaviors, adding diversity to encounters.
  • Special abilities for monsters such as elemental attacks, status effects (poison, paralysis), or summoning reinforcements.
  • Develop advanced AI routines that allow monsters to react intelligently to their environment and players.
  • Implement learning AI that adapts over time, making encounters less predictable and more challenging for players.
  • Ensuring that new monsters and custom AI do not compromise server stability or performance, optimizing code and resources for smooth gameplay for all players.
Player Owned Housing:
Ultima Online's unparalleled house and land ownership continues on Hallowed Realms. Improving things further with new, additional houses to purchase and own, with all new sizes for all your guild town needs, as well as giving players the freedom to rent and sale their own houses!

Player Crafting:
Ultima Online's crafting system provides a unique gameplay experience unlike none other. Players can obtain great wealth and notoriety simply by playing as a merchant. Hallowed Realms accentuates this further with new craftable items and all new resources to be discovered on top of a complete reworked and overhauled skill system crafters rein superior!

Rares and Collecting:
Planned from the very start, a systematic approach to distribution for every current and future item from wearables to decorations to one of a kind home items. With varying degrees of rarity, difficulty and methods to obtain. A rich and rewarding collecting economy in Hallowed Realms.

Enhanced Artifact System:
We feature over 100 million custom artifacts and combinations that can be obtained, you will never see two of the same artifacts from our system. These items range from wearables to deco for your house this system has been tested for years and tweaked to perfection!

Always Play To Win, Never Pay To Win:
That's right we do not accept any kind of donations for any type of in game advantage what so ever, we pledge to remain that way for the life of the shard! Sending in a donation or buying a cosmetic is solely for helping with shard costs not for staff to profit from, your donations go to supplement the operating costs of the shard. Our staff don’t get paid: this is a labor of love project! We have chosen to reward the grind, not your bank account!